It’s designed in a way that really gives you your money’s worth. You’ve got enough for 2 or 3 full campaigns in this book. It gives you a good idea of the political tensions in the Alien universe, as well as a jumping off point for creating your own missions or characters. The various military forces and organizations are detailed, as well as their recent history of involvement in incidents across the known universe. From weapons and equipment to missions and campaigns. There are lots of great resources for your games in the Alien RPG Colonial Marines Operations Manual. It’s got enough going on for GMs to take a little inspiration from it and tie that moment into their own adventure. It hits the right notes on color and tone, which is to say dark and terrifying. The art of the Colonial Marines Operations Manual continues the style from original core rulebook. It’s also worth flipping through again for the artwork. Of course this is sort of a superfluous thing that doesn’t add actual content, but it makes reading this tome of a book enjoyable. It felt like someone made an effort to not just recreate what you see in war movies on TV, but actually take aim at reality. I appreciated some of the subtleties in the language used. Marine Corp base, the flavor text in the Colonial Marines Operations Manual (CMOM) feels very authentic.
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